The fire textures stick out of her back, never reacting to her motions. Fire especially is easily recognised as a texture (except in the cases of Blighttown torches in which case they're burning like Lord Souls), which comes to the forefront especially bad in the Quelaag fight. This means that one object will be fár more detailed than another. They unleashed the FULL POTENTIAL of all the textures in the old game, without retouching the overall look. If the original was a priceless painting, this remaster is the result of fervently scraping the varnish off the canvas. I've played both Dark Souls (Prepare to Fix edition) and the Remaster on max graphical settings, and I can tell you this.